Multiplayer + Networking
Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.
Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.
Experimental prototypes, arcade games, and creative code.
Key releases, engineering milestones, and client systems.